AmigaExamples/021.calling_c/init.s

67 lines
2.5 KiB
ArmAsm

include "includes.i"
xref Init
;; custom chip base globally in a6
Init:
movem.l d0-a6,-(sp)
move #$7ff,DMACON(a6) ; disable all dma
move #$7fff,INTENA(a6) ; disable all interrupts
;; set up default palette
jsr InstallColorPalette
;; Make a call to a C function with the following prototype:
;; void PokeBitplanePointers(unsigned short* copper, unsigned char* bitplanes, unsigned short interlace, unsigned short numBitplanes, unsigned short screenWidthBytes)
if INTERLACE==1
;; poke the bitplane pointers for the two copper lists.
move.l #SCREEN_WIDTH_BYTES,-(sp) ; arguments are pushed onto the stack...
move.l #SCREEN_BIT_DEPTH,-(sp) ; in reverse order. 16 bit variables are passed as 32 bits.
move.l #1,-(sp) ; interlace line.
pea bitplanes ; make sure you push the address...
pea copperListAlternate ; of pointers, not the value they point to.
jsr _PokeBitplanePointers ; C adds an _ to all global symbols.
add.l #20,sp ; Need to pop the arguments from the stack.
endif
move.l #SCREEN_WIDTH_BYTES,-(sp) ; arguments are pushed onto the stack...
move.l #SCREEN_BIT_DEPTH,-(sp) ; in reverse order.
move.l #0,-(sp) ; normal line.
pea bitplanes ; make sure you push the address...
pea copperList ; of pointers, not the value they point to.
jsr _PokeBitplanePointers ; C adds an _ to all global symbols.
add.l #20,sp ; Need to pop the arguments from the stack.
;; set up playfield
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
move.w #(RASTER_X_START/2-SCREEN_RES),DDFSTRT(a6)
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
if HAM_MODE==1
HAMBIT equ HOMOD
else
HAMBIT equ 0
endif
if INTERLACE==1
move.w #(SCREEN_BIT_DEPTH<<12)|COLOR_ON|HAMBIT|LACE,BPLCON0(a6)
move.w #2*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL1MOD(a6)
move.w #2*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL2MOD(a6)
else
move.w #(SCREEN_BIT_DEPTH<<12)|COLOR_ON|HAMBIT,BPLCON0(a6)
move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL1MOD(a6)
move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL2MOD(a6)
endif
;; install copper list, then enable dma and selected interrupts
lea copperList,a0
move.l a0,COP1LC(a6)
move.w COPJMP1(a6),d0
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
;; move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
movem.l (sp)+,d0-a6
rts