AmigaExamples/004.copper_bars/copper_gen.c

41 lines
1.3 KiB
C

#include <stdio.h>
#include <math.h>
int
main(int argc, char** argv)
{
// Change these values to generate different patterns in the copper list
// http://krazydad.com/tutorials/makecolors.php
float frequencyr = 0.3, frequencyg = 0.3, frequencyb = 0.3;
float basePhase = 0;
float phase1 = basePhase + 0, phase2 = basePhase + 1, phase3 = basePhase + 2;
float center = 0x7;
float width = 0x7;
// These values are set up for a standard low-res PAL 320x256 playfield
int startLine = 0x2c; // hard coded value from AHRM
int screenHeight = 256;
int endLine = startLine+screenHeight;
int startHpos = 6;
int i, line;
for (i = 0, line = startLine; line < endLine; ++i, ++line) {
unsigned char r = (sin(frequencyr*i + phase1) * width + center) + 0.5;
unsigned char g = (sin(frequencyg*i + phase2) * width + center) + 0.5;
unsigned char b = (sin(frequencyb*i + phase3) * width + center) + 0.5;
if (line <= 255) {
printf("\tdc.w $%x,$fffe\n\tdc.w COLOR00,$%x%x%x\n",line<<8|startHpos|1, r, g, b);
if (line == 255) {
printf(".verticalPositionWrapped:\n");
printf("\tdc.w $%xdf,$fffe\n",line);
}
} else {
printf("\tdc.w $%x,$fffe\n\tdc.w COLOR00,$%x%x%x\n", (line-256)<<8|startHpos|1, r, g, b);
}
}
printf("\tdc.w $%x,$fffe\n\tdc.w COLOR00,$%x%x%x\n", (line-256)<<8|startHpos|1, 0, 0, 0);
return 0;
}