AmigaExamples/004.copper_bars/copper.s

65 lines
1.8 KiB
ArmAsm

include "../include/registers.i"
include "hardware/dmabits.i"
include "hardware/intbits.i"
LVL3_INT_VECTOR equ $6c
SCREEN_WIDTH equ 320
SCREEN_HEIGHT equ 256
SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
SCREEN_BIT_DEPTH equ 1
SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
RASTER_Y_START equ $2c
RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH
RASTER_Y_STOP equ RASTER_Y_START+SCREEN_HEIGHT
entry:
;; custom chip base globally in a6
lea CUSTOM,a6
move #$7ff,DMACON(a6) ; disable all dma
move #$7fff,INTENA(a6) ; disable all interrupts
;; poke bitplane pointers into the copper list
lea bitplane(pc),a0
lea _BPL1PTL(pc),a1
move.l a0,d0
move.w d0,(a1) ; poke BPL1PTL
swap d0
lea _BPL1PTH(pc),a1
move.w d0,(a1) ; poke BPL1PTH
;; set up playfield
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
move.w #(RASTER_X_START/2-SCREEN_RES),DDFSTRT(a6)
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
move.w #(SCREEN_BIT_DEPTH<<12)|$200,BPLCON0(a6)
move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL1MOD(a6)
;; install copper list, then enable dma and selected interrupts
lea copper(pc),a0
move.l a0,COP1LC(a6)
move.w COPJMP1(a6),d0
move.w #(DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
move.w #(INTF_SETCLR|INTF_INTEN|INTF_EXTER),INTENA(a6)
.mainLoop:
bra.b .mainLoop
copper:
dc.w BPL1PTH
_BPL1PTH:
dc.w 0 ; hi word address of the bitplane will be poked once we know it
dc.w BPL1PTL
_BPL1PTL:
dc.w 0 ; lo word address of the bitplane will be poked once we know it
dc.w COLOR00,$0000
include "out/copper-list.s"
dc.l $fffffffe
bitplane:
dcb.b (SCREEN_WIDTH*SCREEN_HEIGHT)/8,$00