include "includes.i" xdef DrawText8 BLIT_LF_MINTERM equ $ca ; cookie cut BLIT_WIDTH_WORDS equ 2 ; blit 2 words to allow shifting BLIT_WIDTH_BYTES equ 4 FONTMAP_WIDTH_BYTES equ 32 DrawText8: ;; a0 - bitplane ;; a1 - text ;; d0 - xpos ;; d1 - ypos movem.l d0-d7/a0-a4,-(sp) WaitBlitter ;; blitter config that is shared for every character if MASKED_FONT==1 move.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value (masked version) move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version) else move.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value endif move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes move.w #$0000,BLTALWM(a6) ; mask out extra word used for shifting move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used move.l a1,a3 ; character pointer move.l #font,a5 ; font pointer move.l #fontMask,d7 ; font mask pointer move.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; bytes per font line .loop: clr.l d2 move.b (a3)+,d2 ; get next character cmp.b #0,d2 ; 0 terminates the string beq .done move.l a0,a4 ; bitplane pointer bsr DrawChar8 ; draw it add.l #FONT_WIDTH,d0 ; increment the x position bra .loop .done: movem.l (sp)+,d0-d7/a0-a4 rts DrawChar8: ;; kills d2,d4,d5,a1,a2,a4 ;; d0 - xpos ;; d1 - ypos bytes ;; d2* - char ;; d3 - bytes per font line ;; d6 - bltcon0 value ;; a4* - bitplane ;; a5 - #font ;; d7 - #fontMask sub.w #'!',d2 ; index = char - '!' move.w d2,d5 lsr.w #5,d5 ; char / 32 = fontmap line andi.w #$1f,d2 ; char index in line (char index - start of line index) add.l #1,d5 ; while we have a weird font image, '!' starts on second line move.l a5,a1 ; #font if 1 mulu.w d3,d5 ; d5 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT else move.w d5,d3 lsl.w #7,d3 ; d5 *= FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH move.w d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 add.l d3,d5 endif if MASKED_FONT==1 move.l d7,a2 ; #fontMask add.w d5,a2 ; add y offset in lines to fontMask address endif add.w d5,a1 ; add y offset in lines to font address add.w d2,a1 ; add offset into font if MASKED_FONT==1 add.l d2,a2 ; add offset into mask endif .blitChar8: ;; kills a4,d2,d4,d5 ;; d0 - xpos ;; d1 - ypos bytes ;; d2.0 - odd character = 1, even character = 0 ;; d3 - bytes per font line ;; d6 - bltcon0 value ;; a4 - display ;; a1 - object ;; a2 - mask move.l d0,d4 ; xpos move.l d0,d5 ; xpos lsr.w #3,d4 ; d4 = xpos bytes WaitBlitter btst #0,d2 ; check if odd or even char beq .evenChar ; .oddChar subq #8,d5 ; offset the x position for the odd character move.w #$00FF,BLTAFWM(a6) ; select the second (odd) character in the word subq #1,a4 ; move the destination pointer left by one byte bra .continue .evenChar: move.w #$FF00,BLTAFWM(a6) ; select the first character in the word .continue: ;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d5 swap d5 ; d5 << 12 lsr.l #4,d5 ; move.w d5,BLTCON1(A6) ; set the shift bits 12-15, bits 00-11 cleared if MASKED_FONT==1 move.l a2,BLTAPTH(a6) ; mask bitplane endif move.l a1,BLTBPTH(a6) ; source bitplane or.w d6,d5 ; d5 = BLTCON0 value move.w d5,BLTCON0(a6) ; set minterm, dma channel and shift add.l d4,a4 ; dest += XPOS_BYTES add.l d1,a4 ; dest += YPOS_BYTES move.l a4,BLTCPTH(a6) ; background top left corner move.l a4,BLTDPTH(a6) ; destination top left corner move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit rts font: incbin "out/font8x8.bin" fontMask: incbin "out/font8x8-mask.bin"