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Updates for dual playfield example
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@@ -3,7 +3,7 @@ LVL3_INT_VECTOR equ $6c
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ 256
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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SCREEN_BIT_DEPTH equ 1
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SCREEN_BIT_DEPTH equ 3 ; 3 bitplanes per playfield
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SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
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RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
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RASTER_Y_START equ $2c
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