Updates for removal of -phxass option
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773d440d0c
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@ -25,7 +25,7 @@ moveBlitterObject:
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lea ypos(pc),a4
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add.l #1,xpos ; move the blitter object one pixel to the right
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add.l #1,ypos ; move the blitter object one pixel down
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bsr.s blitObject64 ; blit 64 pixel object (x=d0,y=d1,background=a0,object=a1,mask=a2)
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bsr blitObject64 ; blit 64 pixel object (x=d0,y=d1,background=a0,object=a1,mask=a2)
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cmp.l #SCREEN_WIDTH-BLIT_BOB_WIDTH64+16,xpos ; check if we need to wrap the x
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bne.s .skip
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move.l #0,xpos ; wrap x back to 0
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@ -5,7 +5,7 @@ init:
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move #$7fff,INTENA(a6) ; disable all interrupts
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;; set up default palette
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bsr.s installPalette
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bsr installPalette
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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@ -7,7 +7,7 @@
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entry:
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lea CUSTOM,a6
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bsr init
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bsr.s installColorPalette
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bsr installColorPalette
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lea bitplanes(pc),a0
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lea emoji,a1
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@ -19,7 +19,7 @@ entry:
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.blitLoop:
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bsr moveBlitterObject
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dbra d0,.blitLoop
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bsr.s installColorPalette
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bsr installColorPalette
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bra.s .mainLoop
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include "blit.s"
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@ -31,7 +31,7 @@ moveBlitterObject:
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lea ypos(pc),a4
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add.l #1,xpos ; move the blitter object one pixel to the left
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add.l #1,ypos ; move the blitter object one pixel down
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bsr.s blitMaskedObject64 ; blit 64 pixel object (x=d0,y=d1,background=a0,object=a1,mask=a2)
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bsr blitMaskedObject64 ; blit 64 pixel object (x=d0,y=d1,background=a0,object=a1,mask=a2)
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cmp.l #SCREEN_WIDTH-BLIT_BOB_WIDTH64+16,xpos ; check if we need to wrap the x
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bne.s .skip
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move.l #0,xpos ; wrap x back to 0
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@ -2,19 +2,19 @@ LVL3_INT_VECTOR equ $6c
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ 256
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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if SCREEN_COLORS == 32
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if SCREEN_COLORS==32
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SCREEN_BIT_DEPTH equ 5
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endif
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if SCREEN_COLORS == 16
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if SCREEN_COLORS==16
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SCREEN_BIT_DEPTH equ 4
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endif
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if SCREEN_COLORS == 8
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if SCREEN_COLORS==8
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SCREEN_BIT_DEPTH equ 3
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endif
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if SCREEN_COLORS == 4
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if SCREEN_COLORS==4
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SCREEN_BIT_DEPTH equ 2
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endif
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if SCREEN_COLORS == 2
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if SCREEN_COLORS==2
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SCREEN_BIT_DEPTH equ 1
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endif
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SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
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@ -5,7 +5,7 @@ init:
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move #$7fff,INTENA(a6) ; disable all interrupts
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;; set up default palette
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bsr.s installColorPalette
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bsr installColorPalette
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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@ -2,22 +2,22 @@ LVL3_INT_VECTOR equ $6c
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ 256
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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if SCREEN_COLORS == 64
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if SCREEN_COLORS==64
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SCREEN_BIT_DEPTH equ 6
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endif
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if SCREEN_COLORS == 32
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if SCREEN_COLORS==32
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SCREEN_BIT_DEPTH equ 5
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endif
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if SCREEN_COLORS == 16
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if SCREEN_COLORS==16
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SCREEN_BIT_DEPTH equ 4
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endif
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if SCREEN_COLORS == 8
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if SCREEN_COLORS==8
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SCREEN_BIT_DEPTH equ 3
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endif
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if SCREEN_COLORS == 4
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if SCREEN_COLORS==4
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SCREEN_BIT_DEPTH equ 2
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endif
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if SCREEN_COLORS == 2
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if SCREEN_COLORS==2
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SCREEN_BIT_DEPTH equ 1
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endif
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SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
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@ -7,7 +7,7 @@
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entry:
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lea CUSTOM,a6
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bsr init
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bsr.s installColorPalette
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bsr installColorPalette
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.mainLoop:
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bsr waitVerticalBlank
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@ -5,7 +5,7 @@ init:
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move #$7fff,INTENA(a6) ; disable all interrupts
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;; set up default palette
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bsr.s installColorPalette
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bsr installColorPalette
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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@ -7,7 +7,7 @@
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entry:
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lea CUSTOM,a6
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bsr init
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bsr.s installColorPalette
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bsr installColorPalette
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.mainLoop:
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bsr waitVerticalBlank
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@ -6,7 +6,7 @@ init:
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move #$7fff,INTENA(a6) ; disable all interrupts
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;; set up default palette
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bsr.s installColorPalette
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bsr installColorPalette
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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@ -7,7 +7,7 @@
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entry:
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lea CUSTOM,a6
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bsr init
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bsr.s installColorPalette
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bsr installColorPalette
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.mainLoop:
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bsr waitVerticalBlank
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@ -6,7 +6,7 @@ init:
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move #$7fff,INTENA(a6) ; disable all interrupts
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;; set up default palette
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bsr.s installColorPalette
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bsr installColorPalette
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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Binary file not shown.
Binary file not shown.
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@ -1,7 +1,7 @@
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ (256+(256*INTERLACE))
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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if HAM_MODE == 1
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if HAM_MODE==1
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SCREEN_BIT_DEPTH equ 6
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else
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SCREEN_BIT_DEPTH equ 5
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@ -1,7 +1,7 @@
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ (256+(256*INTERLACE))
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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if HAM_MODE == 1
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if HAM_MODE==1
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SCREEN_BIT_DEPTH equ 6
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else
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SCREEN_BIT_DEPTH equ 5
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@ -1,7 +1,7 @@
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ (256+(256*INTERLACE))
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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if HAM_MODE == 1
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if HAM_MODE==1
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SCREEN_BIT_DEPTH equ 6
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else
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SCREEN_BIT_DEPTH equ 5
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