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More small optimisations
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+18
-27
@@ -53,20 +53,13 @@ DrawChar8:
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add.w #1,d5 ; while we have a weird font image, '!' starts on second line
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move.l d6,a1 ; #font
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mulu.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d5
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if MASKED_FONT==1
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move.l d7,a2 ; #fontMask
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add.w d5,a2 ; add y offset in lines to fontMask address
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endif
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add.w d5,a1 ; add y offset in lines to font address
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btst #0,d2 ; blitter does words only, so we need to know if its an odd or even character
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beq .even ; then shift it into position with the blitter shift
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.odd: ; this check is repeated in .blitChar8 so should be refactored
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moveq #1,d3
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bra .c1
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.even:
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moveq #0,d3
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.c1:
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add.w d2,a1 ; add offset into font
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if MASKED_FONT==1
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@@ -74,24 +67,24 @@ DrawChar8:
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endif
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.blitChar8:
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;; kills a4,d2,d4
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;; kills a4,d2,d4,d5
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d3 - odd character = 1, even character = 0
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;; d2.0 - odd character = 1, even character = 0
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;; a4 - display
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;; a1 - object
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;; a2 - mask
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move.l d0,d4
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move.l d0,d2
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move.l d0,d5
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lsr.w #3,d4 ; d4 = XPOS_BYTES
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WaitBlitter
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btst #0,d3
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btst #0,d2
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beq .evenChar
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.oddChar
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subq #8,d2
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subq #8,d5 ; offset the x position for the odd character
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move.w #$00FF,BLTAFWM(a6) ; select the second (odd) character in the word
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subq #1,a4
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@@ -100,29 +93,27 @@ DrawChar8:
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move.w #$FF00,BLTAFWM(a6) ; select the first character in the word
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.continue:
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;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d2
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lsl.w #8,d2 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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lsl.w #4,d2 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d5
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lsl.w #8,d5 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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lsl.w #4,d5 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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move.w d2,BLTCON1(A6)
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move.w d5,BLTCON1(A6)
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if MASKED_FONT==1
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ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d2
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ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d5
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move.l a2,BLTAPTH(a6) ; mask bitplane
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else
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ori.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d2
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ori.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d5
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endif
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move.l a1,BLTBPTH(a6) ; source bitplane
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move.w d2,BLTCON0(A6)
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move.w d5,BLTCON0(a6) ; set minterm, dma channel and shift
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move.l a4,d2 ; d2 = dest bitplane address
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add.l d4,d2 ; d2 = += XPOS_BYTES
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add.l d1,d2 ; d2 = += YPOS_BYTES
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add.l d4,a4 ; dest += XPOS_BYTES
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add.l d1,a4 ; dest += YPOS_BYTES
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move.l d2,BLTCPTH(a6) ; background top left corner
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move.l d2,BLTDPTH(a6) ; destination top left corner
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move.l a4,BLTCPTH(a6) ; background top left corner
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move.l a4,BLTDPTH(a6) ; destination top left corner
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move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
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rts
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