car sprite, hiscore improvements

This commit is contained in:
alpine9000 2016-05-31 19:28:58 +10:00
parent 01217e35a1
commit 3935a127bd
9 changed files with 175 additions and 63 deletions

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@ -47,6 +47,14 @@ IMAGES=foreground.png \
sprite_tank-5.png \
sprite_tank-6.png \
sprite_tank-7.png \
sprite_car-0.png \
sprite_car-1.png \
sprite_car-2.png \
sprite_car-3.png \
sprite_car-4.png \
sprite_car-5.png \
sprite_car-6.png \
sprite_car-7.png \
sprite_coin-0.png \
sprite_coin-1.png \
sprite_coin-2.png \
@ -60,6 +68,11 @@ IMAGES=foreground.png \
sprite_fallingPig-2.png \
sprite_fallingPig-3.png \
sprite_fallingPig-4.png \
sprite_fallingCar-0.png \
sprite_fallingCar-1.png \
sprite_fallingCar-2.png \
sprite_fallingCar-3.png \
sprite_fallingCar-4.png \
sprite_fallingRobot-0.png \
sprite_fallingRobot-1.png \
sprite_fallingRobot-2.png \
@ -130,6 +143,9 @@ out/mpanel.bin: assets/mpanel.png
out/sprite_pig-%.bin: out/sprite_pig-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_pig-$* --palette-offset 16 --use-palette=assets/pig.pal
out/sprite_car-%.bin: out/sprite_car-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_car-$* --palette-offset 16 --use-palette=assets/car.pal
out/sprite_robot-%.bin: out/sprite_robot-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_robot-$* --palette-offset 16 --use-palette=assets/robot.pal
@ -140,6 +156,9 @@ out/sprite_tank-%.bin: out/sprite_tank-%.png
out/sprite_fallingPig-%.bin: out/sprite_fallingPig-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingPig-$* --palette-offset 16 --use-palette=assets/pig.pal
out/sprite_fallingCar-%.bin: out/sprite_fallingCar-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingCar-$* --palette-offset 16 --use-palette=assets/car.pal
out/sprite_fallingRobot-%.bin: out/sprite_fallingRobot-%.png
$(IMAGECON) --input $< $(IMAGECON_ARGS) --colors 4 --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-palette --output-png --output-copperlist --output out/sprite_fallingRobot-$* --palette-offset 16 --use-palette=assets/robot.pal
@ -166,6 +185,10 @@ out/sprite_arrow%.bin: out/sprite_arrow%.png
out/sprite_pig%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_pig --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=112
.SECONDARY:
out/sprite_car%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_car --width=16 --height=16 --rows=1 --cols=8 --dx=16 --dy=16 --x=192 --y=0
out/mpanelOrig.png: assets/mpanel.png
../tools/croppa/out/croppa --input=assets/mpanel.png --output=out/mpanelOrig.png --width=320 --height=16 --rows=1 --cols=1 --dx=0 --dy=0 --x=0 --y=8
@ -181,6 +204,10 @@ out/sprite_tank%.png: assets/assets.png
out/sprite_fallingPig%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingPig --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=128
.SECONDARY:
out/sprite_fallingCar%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingCar --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=32
.SECONDARY:
out/sprite_fallingRobot%.png: assets/assets.png
../tools/croppa/out/croppa --input=assets/assets.png --output=out/sprite_fallingRobot --width=16 --height=16 --rows=1 --cols=5 --dx=16 --dy=16 --x=192 --y=192

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4
028.bs/assets/car.pal Normal file
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@ -0,0 +1,4 @@
000 000 000 255
252 011 042 255
041 034 055 255
152 148 165 255

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@ -899,12 +899,12 @@ BlitCountdown:
Level 96,"PRESS FIRE TO ACTIVATE THE CLOCK",200,2*2,12,10,"EYES WILL UNHIDE THE BOARD",A,21,0,1,pig
Level 97,"PRESS FIRE TO ACTIVATE THE EYE",100,2*2,12,10,"LEVEL 7",A,21,0,1,pig
Level 1,"WELCOME TO BLOCKY SKIESL!",75,2*2,12,10,"PHEW!, LEVEL 1 COMPLETE!",A,99,0,1,pig
Level 1,"WELCOME TO BLOCKY SKIES!",75,2*2,12,10,"PHEW!, LEVEL 1 COMPLETE!",A,99,0,1,pig
Level 2,"HAVING FUN YET?",70,2*2,12,10,"LEVEL 2",B,98,2,0,robot
Level 3,"GIDDY UP!",50,4*2,8,6,"GETTING FASTER!, LEVEL 3 COMPLETE!",C,98,2,0,pig
Level 4,"LETS GO?",25,4*2,8,6,"LEVEL 4 COMPLETE",C,98,2,0,robot
Level 5,"KABOOM?!",75,4*2,8,6,"PHEW!!! LEVEL 5 COMPLETE!",D,99,1,0,tank
Level 6,"WHAT? WHAT?!",50,4*2,8,6,"NICE! LEVEL 6 COMPLETE!",A,98,1,0,tank
Level 6,"WHAT? WHAT?!",50,4*2,8,6,"NICE! LEVEL 6 COMPLETE!",A,98,1,0,car
Palette A

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@ -8,37 +8,23 @@ SPLASH_SCREEN_WIDTH_BYTES equ 40
PLAY_COPPER_WORD equ $aad1
MENU_TITLE_TOP_COLOR equ $be0 ;$e71
MENU_TITLE_BOTTOM_COLOR equ $9d4 ;$fe7
MENU_SELECTED_TOP_COLOR equ $f30
MENU_SELECTED_BOTTOM_COLOR equ $d10
MENU_TITLE_TOP_COLOR equ $7ef
MENU_TITLE_BOTTOM_COLOR equ $5cd
MENU_SELECTED_TOP_COLOR equ $4d2
MENU_SELECTED_BOTTOM_COLOR equ $3e1
MENU_TEXT_COLOR equ $7ef
MENU_TEXT_BOTTOM_COLOR equ $5cd
MENU_TEXT_BOTTOM_COLOR equ $5cd
MENU_FIRE_TOP_COLOR equ $be0 ;$e71
MENU_FIRE_BOTTOM_COLOR equ $9d4 ;$fe7
MENU_BOTTOM_OFFSET equ (firstBottomColor-firstTopColor)
MENU_OFFSET equ (secondTopColor-firstTopColor)
ShowHighScore:
lea CUSTOM,a6
jsr ReloadSplashScreen
bsr HighlightScore
lea splash,a0
add.l #(150*40*5)+((320-96)/16),a0
WaitBlitter
move.w #(BC0F_SRCA|BC0F_DEST|$f0),BLTCON0(A6)
move.w #0,BLTCON1(a6)
move.l #$ffffffff,BLTAFWM(a6) ;no masking of first/last word
move.w #(320-96)/8,BLTAMOD(a6) ;A modulo
move.w #0,BLTDMOD(a6) ;D modulo
move.l a0,BLTAPTH(a6) ;source graphic top left corner
move.l backgroundOffscreen,BLTDPTH(a6) ;destination top left corner
move.w #((64*5)<<6)|(96/16),BLTSIZE(a6)
ReShowMenu:
move.w #1,splashInvalid
jsr WaitVerticalBlank
;; set up default palette
include "out/menu-palette.s"
@ -77,34 +63,17 @@ ReShowMenu:
move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
bsr RenderHighScore
jsr WaitForJoystick
jmp ShowMenu
RenderHighScore:
move.l backgroundOffscreen,a0
lea splash,a2
add.l #(150*40*5)+((320-96)/16),a2
WaitBlitter
move.w #(BC0F_SRCA|BC0F_DEST|$f0),BLTCON0(A6)
move.w #0,BLTCON1(a6)
move.l #$ffffffff,BLTAFWM(a6) ;no masking of first/last word
move.w #0,BLTAMOD(a6) ;A modulo
move.w #(320-96)/8,BLTDMOD(a6) ;D modulo
move.l a0,BLTAPTH(a6) ;source graphic top left corner
move.l a2,BLTDPTH(a6) ;destination top left corner
move.w #((64*5)<<6)|(96/16),BLTSIZE(a6)
lea highScore,a1
lea splash,a0
move.w #(320/2)-(6*8)+4,d0
move.w #150-16,d1
jsr DrawMaskedText85
lea highScores,a2
.loop:
move.w #9,d2
move.l (a2)+,d0
@ -116,6 +85,11 @@ RenderHighScore:
jsr DrawMaskedText85
cmp.l #endHighScores,a2
bne .loop
lea splash,a0
lea pressFire,a1
move.l #(320/2)-(6*8),d0
add.w #16,d1
jsr DrawMaskedText85
rts
AddHighScore:
@ -127,7 +101,6 @@ AddHighScore:
cmp.l #highScores,a0
blt .next
bra .loop1
.next:
move.l #endHighScores-4,a0
.loop:
@ -170,6 +143,10 @@ highScore:
dc.b " HI SCORES "
dc.b 0
pressFire:
dc.b " PRESS FIRE "
dc.b 0
align 4
highScores:
dc.l 10000
@ -237,6 +214,12 @@ secondTopColor:
dc.w MENU_TEXT_COLOR
dc.w $ffdf,$fffe
dc.w $06df,$fffe
dc.w COLOR31,MENU_TEXT_BOTTOM_COLOR
dc.w COLOR31,MENU_FIRE_BOTTOM_COLOR
dc.w $9df,$fffe
dc.w COLOR31
dc.w MENU_FIRE_TOP_COLOR
dc.w $16df,$fffe
dc.w COLOR31,MENU_FIRE_BOTTOM_COLOR
dc.l $fffffffe

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@ -18,22 +18,9 @@ MENU_BOTTOM_OFFSET equ (playBottomColor-playTopColor)
ShowMenu:
lea CUSTOM,a6
jsr ReloadSplashScreen
lea splash,a0
add.l #(150*40*5)+((320-96)/16),a0
WaitBlitter
move.w #(BC0F_SRCA|BC0F_DEST|$f0),BLTCON0(A6)
move.w #0,BLTCON1(a6)
move.l #$ffffffff,BLTAFWM(a6) ;no masking of first/last word
move.w #(320-96)/8,BLTAMOD(a6) ;A modulo
move.w #0,BLTDMOD(a6) ;D modulo
move.l a0,BLTAPTH(a6) ;source graphic top left corner
move.l backgroundOffscreen,BLTDPTH(a6) ;destination top left corner
move.w #((64*5)<<6)|(96/16),BLTSIZE(a6)
jsr ReloadSplashScreen
jsr RestoreSplashMenuSection
ReShowMenu:
jsr WaitVerticalBlank
;; set up default palette
@ -79,12 +66,13 @@ ReShowMenu:
jsr WaitVerticalBlank
jsr _ProcessJoystick
RenderMenu:
;; small restore
move.l backgroundOffscreen,a0
add.l #((64)*(96/16)*5),a0
lea splash,a2
add.l #(150*40*5)+((320-96)/16),a2
add.l #((134+32)*40*5)+((320-96)/16),a2
WaitBlitter
move.w #(BC0F_SRCA|BC0F_DEST|$f0),BLTCON0(A6)
@ -94,8 +82,8 @@ RenderMenu:
move.w #(320-96)/8,BLTDMOD(a6) ;D modulo
move.l a0,BLTAPTH(a6) ;source graphic top left corner
move.l a2,BLTDPTH(a6) ;destination top left corner
move.w #((64*5)<<6)|(96/16),BLTSIZE(a6)
move.w #((32*5)<<6)|(96/16),BLTSIZE(a6)
lea menu,a1
lea splash,a0
move.w #(320/2)-(6*8)+4,d0

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@ -26,6 +26,7 @@
xdef playerLevelMissPixels
xdef pigPlayerSpriteConfig
xdef carPlayerSpriteConfig
xdef robotPlayerSpriteConfig
xdef tankPlayerSpriteConfig
xdef playerSpriteConfig
@ -299,6 +300,10 @@ InstallPigColorPalette:
include "out/sprite_pig-0-palette.s"
rts
InstallCarColorPalette:
include "out/sprite_car-0-palette.s"
rts
InstallRobotColorPalette:
include "out/sprite_robot-0-palette.s"
rts
@ -620,6 +625,11 @@ pigPlayerSpriteConfig:
dc.l spritePig
dc.l spriteFalling1
carPlayerSpriteConfig:
dc.l InstallCarColorPalette
dc.l spriteCar
dc.l spriteFallingCar1
robotPlayerSpriteConfig:
dc.l InstallRobotColorPalette
dc.l spriteRobot

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@ -2,12 +2,29 @@
xdef ShowSplash
xdef ReloadSplashScreen
xdef RestoreSplashMenuSection
xdef splash
xdef splashInvalid
SPLASH_COLOR_DEPTH equ 5
SPLASH_SCREEN_WIDTH_BYTES equ 40
RestoreSplashMenuSection:
move.l backgroundOffscreen,a0
lea splash,a2
add.l #(134*40*5)+((320-96)/16),a2
WaitBlitter
move.w #(BC0F_SRCA|BC0F_DEST|$f0),BLTCON0(A6)
move.w #0,BLTCON1(a6)
move.l #$ffffffff,BLTAFWM(a6) ;no masking of first/last word
move.w #0,BLTAMOD(a6) ;A modulo
move.w #(320-96)/8,BLTDMOD(a6) ;D modulo
move.l a0,BLTAPTH(a6) ;source graphic top left corner
move.l a2,BLTDPTH(a6) ;destination top left corner
move.w #((112*5)<<6)|(96/16),BLTSIZE(a6)
rts
ReloadSplashScreen:
cmp.w #0,splashInvalid
beq .skip
@ -16,6 +33,20 @@ ReloadSplashScreen:
move.l #splash,a0
move.l #diskSplash,a1
jsr LoadDiskData
lea splash,a0
add.l #(134*40*5)+((320-96)/16),a0
WaitBlitter
move.w #(BC0F_SRCA|BC0F_DEST|$f0),BLTCON0(A6)
move.w #0,BLTCON1(a6)
move.l #$ffffffff,BLTAFWM(a6) ;no masking of first/last word
move.w #(320-96)/8,BLTAMOD(a6) ;A modulo
move.w #0,BLTDMOD(a6) ;D modulo
move.l a0,BLTAPTH(a6) ;source graphic top left corner
move.l backgroundOffscreen,BLTDPTH(a6) ;destination top left corner
move.w #((112*5)<<6)|(96/16),BLTSIZE(a6)
.skip:
rts

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@ -124,6 +124,48 @@ spriteTankRightJump:
dc.w 0,0
incbin "out/sprite_tank-2.bin" ; 7, right jump
dc.l 0
spriteCar:
spriteCarUp:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-1.bin" ; 0, up
dc.l 0
spriteCarUpJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-0.bin" ; 1, up jump
dc.l 0
spriteCarDown:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-5.bin" ; 2, down
dc.l 0
spriteCarDownJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-4.bin" ; 3, down jump
dc.l 0
spriteCarLeft:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-7.bin" ; 4, left
dc.l 0
spriteCarLeftJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-6.bin" ; 5, left jump
dc.l 0
spriteCarRight:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-3.bin" ; 6, right
dc.l 0
spriteCarRightJump:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_car-2.bin" ; 7, right jump
dc.l 0
spriteFalling0:
dc.w 0,0
@ -203,4 +245,31 @@ spriteFallingTank4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingTank-4.bin"
dc.l 0
spriteFallingCar0:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCar-0.bin"
dc.l 0
spriteFallingCar1:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCar-1.bin"
dc.l 0
spriteFallingCar2:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCar-2.bin"
dc.l 0
spriteFallingCar3:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCar-3.bin"
dc.l 0
spriteFallingCar4:
dc.w 0,0
dc.w 0,0
incbin "out/sprite_fallingCar-4.bin"
dc.l 0