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mirror of https://frontier.innolan.net/github/AmigaExamples.git synced 2026-01-12 17:42:52 +00:00
This commit is contained in:
alpine9000
2016-05-15 16:22:47 +10:00
parent c61d693972
commit 2f73df9016
5 changed files with 203 additions and 5 deletions

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@ -12,7 +12,7 @@ BASE_ADDRESS=4000
# note: this must be high enough not to conflict with MFMbufE
BOOTBLOCK_ASM=alpine_bootblock.s
OBJS=out/init.o out/utils.o out/image.o out/blit.o out/joystick.o out/player.o out/items.o out/blitmtext.o out/blitmtext85.o out/blittext.o out/music.o out/P6112-Play.o out/splash.o out/background.o out/sound.o out/trackloader.o out/disk.o out/counter.o out/map.o out/message.o out/menu.o
OBJS=out/init.o out/utils.o out/image.o out/blit.o out/joystick.o out/player.o out/items.o out/blitmtext.o out/blitmtext85.o out/blittext.o out/music.o out/P6112-Play.o out/splash.o out/background.o out/sound.o out/trackloader.o out/disk.o out/counter.o out/map.o out/message.o out/menu.o out/credits.o
IMAGES=foreground.png \
background.png \

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@ -1,6 +1,7 @@
include "includes.i"
xdef DrawMaskedText8
xdef DrawWSMaskedText8
BLIT_LF_MINTERM equ $ca ; cookie cut
BLIT_WIDTH_WORDS equ 2 ; blit 2 words to allow shifting
BLIT_WIDTH_BYTES equ 4
@ -44,6 +45,41 @@ DrawMaskedText8:
movem.l (sp)+,d0-d7/a0-a4
rts
DrawWSMaskedText8:
;; a0 - bitplane
;; a1 - text
;; d0 - xpos
;; d1 - ypos
movem.l d0-d7/a0-a4,-(sp)
WaitBlitter
;; blitter config that is shared for every character
move.w #BC0F_SRCA|BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value (masked version)
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version)
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
mulu.w #BITPLANE_WIDTH_BYTES*_SCREEN_BIT_DEPTH,d1 ; ypos bytes
move.w #$0000,BLTALWM(a6) ; mask out extra word used for shifting
move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
move.l a1,a3 ; character pointer
move.l #font,a5 ; font pointer
move.l #fontMask,d7 ; font mask pointer
move.w #FONTMAP_WIDTH_BYTES*_SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; bytes per font line
.loop:
clr.l d2
move.b (a3)+,d2 ; get next character
cmp.b #0,d2 ; 0 terminates the string
beq .done
move.l a0,a4 ; bitplane pointer
bsr DrawChar8 ; draw it
add.l #FONT_WIDTH,d0 ; increment the x position
bra .loop
.done:
movem.l (sp)+,d0-d7/a0-a4
rts
DrawChar8:
;; kills d2,d4,d5,a1,a2,a4
;; d0 - xpos

157
028.bs/credits.s Normal file
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@ -0,0 +1,157 @@
include "includes.i"
xdef Credits
CREDITS_COLOR_DEPTH equ 4
FillColor:
;; kills a0,d2,d3,d5,d5
;; a0 - bitplane
;; d0 - color#
;; d1 - height
;; d2 - ypos
movem.l d2-d5/a0,-(sp)
mulu.w #BITPLANE_WIDTH_BYTES*CREDITS_COLOR_DEPTH,d2
add.l d2,a0
move.b #0,d3 ; bitplane #
.loop:
move.w d1,d4
btst d3,d0 ; is the color's bit set in this plane?
beq .zero
move.w #BC0F_DEST|$FF,d5 ; yes ? all ones
bra .doblit
.zero
move.w #BC0F_DEST|$0,d5 ; no ? all zeros
.doblit
WaitBlitter
move.w #0,BLTCON1(A6)
move.w d5,BLTCON0(A6)
move.w #BITPLANE_WIDTH_BYTES*(CREDITS_COLOR_DEPTH-1),BLTDMOD(a6)
move.l a0,BLTDPTH(a6)
lsl.w #6,d4
ori.w #BITPLANE_WIDTH_WORDS,d4
move.w d4,BLTSIZE(a6)
add.b #1,d3
add.w #BITPLANE_WIDTH_BYTES,a0
cmp.b #CREDITS_COLOR_DEPTH,d3 ; all planes for a single line done ?
bne .loop ; no ? do the next plane
movem.l (sp)+,d2-d5/a0
rts
Credits:
lea foregroundBitplanes1,a0
move.l #0,d0
move.l #256,d1
move.l #0,d2
jsr FillColor
bsr RenderText
jsr WaitVerticalBlank
;; poke bitplane pointers
lea foregroundBitplanes1,a1
lea copperListBplPtr(pc),a2
moveq #CREDITS_COLOR_DEPTH-1,d0
.bitplaneloop:
move.l a1,d1
move.w d1,2(a2)
swap d1
move.w d1,6(a2)
lea BITPLANE_WIDTH_BYTES(a1),a1 ; bit plane data is interleaved
addq #8,a2
dbra d0,.bitplaneloop
move.w #(RASTER_X_START/2-SCREEN_RES)-8,DDFSTRT(a6)
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
move.w #BITPLANE_WIDTH_BYTES*CREDITS_COLOR_DEPTH-SCREEN_WIDTH_BYTES-2,BPL1MOD(a6)
move.w #BITPLANE_WIDTH_BYTES*CREDITS_COLOR_DEPTH-SCREEN_WIDTH_BYTES-2,BPL2MOD(a6)
move.w #(CREDITS_COLOR_DEPTH<<12)|$200,BPLCON0(a6)
move.w #0,BPLCON1(a6)
move.w #0,COLOR00(a6)
move.w #$F00,COLOR06(a6)
;; install copper list, then enable dma
lea copperList(pc),a0
move.l a0,COP1LC(a6)
jsr WaitForJoystick
rts
RenderText:
lea credits,a1
move.w #80,d0
move.w #20,d1
.loop:
cmp.b #0,(a1)
beq .done
lea foregroundBitplanes1,a0
jsr DrawWSMaskedText8
.findNull:
cmp.b #0,(a1)+
bne .findNull
add.w #10,d1
bra .loop
.done:
rts
credits:
dc.b " BLOCKY SKIES "
dc.b 0
dc.b " ------------ "
dc.b 0
dc.b " "
dc.b 0
dc.b "GAME DESIGN - NOBODY"
dc.b 0
dc.b "GRAPHICS - NOBODY"
dc.b 0
dc.b "MUSIC - SOMEBODY"
dc.b 0
dc.b "CODE - ALPINE9000"
dc.b 0
dc.b "TRACKLOADER - PHOTON/SCOOPEX"
dc.b 0
dc.b " "
dc.b 0
dc.b " "
dc.b 0
dc.b " THANKS "
dc.b 0
dc.b " ------"
dc.b 0
dc.b "WIN-UAE - TONI WILEN"
dc.b 0
dc.b "FS-UAE - FrodeSolheim"
dc.b 0
dc.b "VASM/VLINK - PHX/Volker"
align 4
copperList:
copperListBplPtr:
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL2PTL,0
dc.w BPL2PTH,0
dc.w BPL3PTL,0
dc.w BPL3PTH,0
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
dc.l $fffffffe

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@ -46,7 +46,7 @@ Entry:
move.l a3,LVL3_INT_VECTOR
jsr StartMusic
jsr ShowSplash
jsr ShowSplash
MainMenu:
jsr ShowMenu

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@ -8,6 +8,7 @@ SPLASH_SCREEN_WIDTH_BYTES equ 40
PLAY_COPPER_WORD equ $bad1
MUSIC_COPPER_WORD equ PLAY_COPPER_WORD+$2000
DIFFICULTY_COPPER_WORD equ PLAY_COPPER_WORD+$1000
CREDITS_COPPER_WORD equ PLAY_COPPER_WORD+$3000
MENU_SELECTED_TOP_COLOR equ $be0 ;$e71
MENU_SELECTED_BOTTOM_COLOR equ $9d4 ;$fe7
@ -136,7 +137,6 @@ ToggleMusic:
ToggleDifficulty:
add.l #4,nextLevelInstaller
cmp.l #levelInstallers+8,nextLevelInstaller
bra RefreshDifficulty
ble RefreshDifficulty
move.l #levelInstallers,nextLevelInstaller
RefreshDifficulty:
@ -169,7 +169,9 @@ ButtonPressed:
cmp.w #MUSIC_COPPER_WORD,selectedStartPtr
beq .musicButton
cmp.w #DIFFICULTY_COPPER_WORD,selectedStartPtr
beq .difficultyButton
beq .difficultyButton
cmp.w #CREDITS_COPPER_WORD,selectedStartPtr
beq .creditsButton
bra .done
.difficultyButton:
bsr ToggleDifficulty
@ -177,6 +179,9 @@ ButtonPressed:
.musicButton:
bsr ToggleMusic
bra .done
.creditsButton:
jsr Credits
bra ShowMenu
.done:
bra _ProcessJoystick
.playButton: