small bug in non wb mode, added .info files
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95e2b7ae75
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2ce79fca69
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@ -297,16 +297,25 @@ out/main.o: $(IMAGEDATA) \
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out/panelFade.s out/jump.raw out/falling.raw out/chaching.raw out/whoosh.raw out/yay.raw
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bin/main.exe: $(ALL_OBJS)
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bin/BlockySkies: $(ALL_OBJS)
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vlink -hunkattr DATA=2 -hunkattr CODE=2 -hunkattr .text=2 -hunkattr .code=2 -hunkattr .data=2 -hunkattr .noload=2 -hunkattr .bss=2 $(ALL_OBJS) -o $@
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cp $@ ~/A1200
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cp $@ ~/A4000
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ls -lh bin/BlockySkies
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-mkdir BlockySkies
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cp assets/BlockySkiesDrawer.info BlockySkies.info
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cp bin/BlockySkies BlockySkies
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cp assets/BlockySkies.info BlockySkies
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lha -c bin/BlockySkies.lha BlockySkies BlockySkies.info
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-@rm BlockySkies.info
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-@rm -rf BlockySkies
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ls -lh bin/BlockySkies.lha
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.PHONY: wipe
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wipe: clean
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mkdir bin
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mkdir out
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make TRACKLOADER=0 bin/main.exe
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make TRACKLOADER=0 bin/BlockySkies
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.PHONY: wb
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wb: wipe bin/main.exe
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wb: wipe bin/BlockySkies
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Binary file not shown.
Binary file not shown.
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@ -339,6 +339,7 @@ GameOver:
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jmp ShowHighScore
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TutorialOver:
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add.l #8,sp ; dirty hack - unwind the call stack
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move.l #levelInstallers,nextLevelInstaller
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move.l #"0001",levelCounter
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lea tutorialOverMessage,a1
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@ -871,11 +872,11 @@ BlitCountdown:
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;; palette
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Level 91,"STAY ON THE PATHWAYS!",100,2*2,12,10,"WELL DONE!",A,21,0
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Level 92,"COLLECT COINS!",100,2*2,12,10,"NEXT COLLECT AN ARROW...",A,21,0
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Level 93,"PRESS FIRE TO ACTIVE THE ARROW",100,2*2,12,10,"WHOOHOO",A,21,0
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Level 93,"PRESS FIRE TO ACTIVATEE THE ARROW",100,2*2,12,10,"WHOOHOO",A,21,0
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Level 94,"WATCH OUT FOR BEES!",100,2*2,12,10,"LOL - BEES",A,21,0
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Level 95,"REMEMBER THE PATHWAYS BEFORE THEY FADE!",75,2*2,12,10,"CLOCKS WILL STOP THE BOARD MOVING",A,21,0
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Level 96,"PRESS FIRE TO ACTIVE THE CLOCK",200,2*2,12,10,"EYES WILL UNHIDE THE BOARD",A,21,0
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Level 97,"PRESS FIRE TO ACTIVE THE EYE",100,2*2,12,10,"LEVEL 7",A,21,0
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Level 96,"PRESS FIRE TO ACTIVATE THE CLOCK",200,2*2,12,10,"EYES WILL UNHIDE THE BOARD",A,21,0
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Level 97,"PRESS FIRE TO ACTIVATE THE EYE",100,2*2,12,10,"LEVEL 7",A,21,0
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Level 1,"LET'S TRY A LONGER LEVEL!",75,2*2,12,10,"PHEW!, LEVEL 1 COMPLETE!",B,98,2
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Level 2,"HAVING FUN YET?",70,2*2,12,10,"LEVEL 2",B,98,2
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@ -382,8 +382,8 @@ creditsTopColor:
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dc.w COLOR31,MENU_TEXT_BOTTOM_COLOR
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dc.w PLAY_COPPER_WORD+$5000,$fffe
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dc.w COLOR31
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if TRACKLOADER=0
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dc.w COLOR31
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quitTopColor:
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dc.w MENU_TEXT_COLOR
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dc.w $ffdf,$fffe
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