small bug in non wb mode, added .info files

This commit is contained in:
alpine9000 2016-05-29 16:43:45 +10:00
parent 95e2b7ae75
commit 2ce79fca69
5 changed files with 17 additions and 7 deletions

View File

@ -297,16 +297,25 @@ out/main.o: $(IMAGEDATA) \
out/panelFade.s out/jump.raw out/falling.raw out/chaching.raw out/whoosh.raw out/yay.raw
bin/main.exe: $(ALL_OBJS)
bin/BlockySkies: $(ALL_OBJS)
vlink -hunkattr DATA=2 -hunkattr CODE=2 -hunkattr .text=2 -hunkattr .code=2 -hunkattr .data=2 -hunkattr .noload=2 -hunkattr .bss=2 $(ALL_OBJS) -o $@
cp $@ ~/A1200
cp $@ ~/A4000
ls -lh bin/BlockySkies
-mkdir BlockySkies
cp assets/BlockySkiesDrawer.info BlockySkies.info
cp bin/BlockySkies BlockySkies
cp assets/BlockySkies.info BlockySkies
lha -c bin/BlockySkies.lha BlockySkies BlockySkies.info
-@rm BlockySkies.info
-@rm -rf BlockySkies
ls -lh bin/BlockySkies.lha
.PHONY: wipe
wipe: clean
mkdir bin
mkdir out
make TRACKLOADER=0 bin/main.exe
make TRACKLOADER=0 bin/BlockySkies
.PHONY: wb
wb: wipe bin/main.exe
wb: wipe bin/BlockySkies

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@ -339,6 +339,7 @@ GameOver:
jmp ShowHighScore
TutorialOver:
add.l #8,sp ; dirty hack - unwind the call stack
move.l #levelInstallers,nextLevelInstaller
move.l #"0001",levelCounter
lea tutorialOverMessage,a1
@ -871,11 +872,11 @@ BlitCountdown:
;; palette
Level 91,"STAY ON THE PATHWAYS!",100,2*2,12,10,"WELL DONE!",A,21,0
Level 92,"COLLECT COINS!",100,2*2,12,10,"NEXT COLLECT AN ARROW...",A,21,0
Level 93,"PRESS FIRE TO ACTIVE THE ARROW",100,2*2,12,10,"WHOOHOO",A,21,0
Level 93,"PRESS FIRE TO ACTIVATEE THE ARROW",100,2*2,12,10,"WHOOHOO",A,21,0
Level 94,"WATCH OUT FOR BEES!",100,2*2,12,10,"LOL - BEES",A,21,0
Level 95,"REMEMBER THE PATHWAYS BEFORE THEY FADE!",75,2*2,12,10,"CLOCKS WILL STOP THE BOARD MOVING",A,21,0
Level 96,"PRESS FIRE TO ACTIVE THE CLOCK",200,2*2,12,10,"EYES WILL UNHIDE THE BOARD",A,21,0
Level 97,"PRESS FIRE TO ACTIVE THE EYE",100,2*2,12,10,"LEVEL 7",A,21,0
Level 96,"PRESS FIRE TO ACTIVATE THE CLOCK",200,2*2,12,10,"EYES WILL UNHIDE THE BOARD",A,21,0
Level 97,"PRESS FIRE TO ACTIVATE THE EYE",100,2*2,12,10,"LEVEL 7",A,21,0
Level 1,"LET'S TRY A LONGER LEVEL!",75,2*2,12,10,"PHEW!, LEVEL 1 COMPLETE!",B,98,2
Level 2,"HAVING FUN YET?",70,2*2,12,10,"LEVEL 2",B,98,2

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@ -382,8 +382,8 @@ creditsTopColor:
dc.w COLOR31,MENU_TEXT_BOTTOM_COLOR
dc.w PLAY_COPPER_WORD+$5000,$fffe
dc.w COLOR31
if TRACKLOADER=0
dc.w COLOR31
quitTopColor:
dc.w MENU_TEXT_COLOR
dc.w $ffdf,$fffe